Course infomation
  • Program Studi:
    MKDU
  • Kelas:
    2022A, 2022B, 2022C
  • Start on:
    1 September 2022
  • Finish on:
    15 Desember 2022
  • Sessions:
    16 Sessions
  • Semester:
    2022/2023 Gasal
  • Location:
    Gedung O5 Kampus Lidah Wetan

This course provides students with an understanding of digital literacy, data processing including basic programming, finding and filtering information, using, finding and filtering information, using technology for collaboration, and creating technology-based content. All lecture activities will be carried out through discussions, tracing information through ICT, practice using technology for collaboration, creating data processing programs, as well as projects to create information technology-based content. study of theory and mastery of skills regarding (1) culture, understanding the various contexts of users of the digital world; (2) cognitive, thinking power in assessing content; (3) constructive, namely the creation of something that is expert and actual; (4) communicative, namely understanding the performance of networks and communications in the digital world; (5) responsible self-confidence; (6) creative, doing new things in new ways; (7) critical in addressing content; and (8) socially responsible. In this case, there are 3 levels in the development of digital literacy, namely: a. The first level, digital competence which includes skills, concepts, approaches, and behaviors; b. The second level, digital use which refers to the application of digital competencies related to certain contexts; c. The third level, digital transformation that requires creativity and innovation in the digital world digital use which refers to the application of digital competencies related to certain contexts; c. The third level, digital transformation that requires creativity and innovation in the digital world digital use which refers to the application of digital competencies related to certain contexts; c. The third level, digital transformation that requires creativity and innovation in the digital world

  • Clark, Ruth Colvin, 2013. Scenario-Based e-Learning, Evidence-Based Guidelines for Online Workforce Learning. Pfeiffer Publisher.
  • Mayer, Richard E. 2003. Multimedia Learning, Cambridge University Press
  • Wibawa, Setya Chendra. 2018. Pengembangan Media Pembelajaran Berbasis Multimedia, Unipress Unesa
  • Tim Elearning, 2018. Pengembangan elearning, Unipress Unesa.

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